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[UNET] MethodAccessException SerializeItem in Unity.GeneratedNetworkCode

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Hi,

I've got the following error when my SyncListBuffs.cs file is located in a different directory than the file that uses it. If I put them in one directory, everything works well. (Unity 5.3.2 f1)

How could I walk-around this issue?
Should I report it as a bug to Unity?
Should I submit a but to bitbucket unity\networking?

Code (CSharp):
  1. MethodAccessException: Method `MyNamespace.Common.Network.SyncListBuffs:SerializeItem...
[UNET] MethodAccessException SerializeItem in Unity.GeneratedNetworkCode

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