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Avoid load LobbyScene using NetworkLobbyManager

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Hello everyone,

I'm using the NetworkLobbyManager to create a lobby to my game. It is working and I could create game rooms using it. To reach the lobby scene, the user must pass through 2 screens. The problem is that I want to avoid the load scene that happens after host player quits. I want that the others player to go back to the preview screen. Just that!

I test with Network Game Lobby example. I put a cube with a...

Avoid load LobbyScene using NetworkLobbyManager

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