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network rpcs

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Hello,
I am trying to understand RPC's in unet. so I have a networked scene with 2 players. These two players both retrieve their unique id from a sql database and use a sync var to communicate that information to all clients. I also have stored in the database a number that gets translated into a spawn-able prefab using a search algorithm. So I am at the point where I can successfully use sync vars along with commands to properly assign each player their spawn-able prefab id (basically just...

network rpcs

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