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[BUG] Scene object NetworkTransform is not syncing rigidbody for new clients

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It seems scene objects have a serious bug at the moment. Or I don't understand how to sync them.

Add a sphere with Rigidbody and NetworkIdentity to scene and move it from Vector3.Zero. Run the game, sphere position is in sync between client and server.

Add network transform to the same object. Server displays it at the correct position, but client suddenly shows it at Vector3.Zero and position is not synced until server apply force to it. After this action position seems to be in sync....

[BUG] Scene object NetworkTransform is not syncing rigidbody for new clients

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