I am planning/developing a card game using UNet. I am stuck on figuring out how to ensure that only the appropriate player will be able to see info about their cards when others should not, such as cards in his/her hand.
My initial thoughts were to have a cardID that would assign the appropriate card image, card text, etc. client-side once a card is spawned; the cardID would be initialized to 0 (which would have a blank card image and text to prevent cheating), but if the local player is...
Hiding variable information from certain clients
My initial thoughts were to have a cardID that would assign the appropriate card image, card text, etc. client-side once a card is spawned; the cardID would be initialized to 0 (which would have a blank card image and text to prevent cheating), but if the local player is...
Hiding variable information from certain clients