Hello community! I'm a hobbiest game developer who has a passion for competitive multiplayer games. For a high school project, I'm making a multiplayer lockstep BRTS game that loosely follows the networking framework of Age of Empires and Starcraft 2. In order to reduce bandwidth demand on players, all commands and confirmations will be facilitated by a server which is why I've looked into a host of...
Multiplayer Networking Solutions Review: Photon, uLink, DarkRift, Forge, and PlayFab
Multiplayer Networking Solutions Review: Photon, uLink, DarkRift, Forge, and PlayFab