Hello! I am trying to sync transform position manually based on UNET tutorial. I removed lerp function and made sendInterval = 0.5 but object movement was really smooth, and deltaTime was like ~0.004 so seems Update() of NetworkBehaviour don't care about sendInverval option. So how I can use sendInterval? I want to reduce my network sends to 60 per 1 second instead of doing sends on every update!
SendInterval and position sync
Code (CSharp):
- [NetworkSettings(sendInterval = 0.5f)]
- public class Player_SyncPosition :...