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finding all authoritive player objects and their corrosponding playerid/connectionid

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hi,

trying to figure the best way to solve this design problem.

long story:
My game uses a "mixin" style approach using the components to a hieve this. I have for example a c# script called "damageable", one called "damager", another one called "team assignable". basically my gameobject is gued together by adding all these attributes and small functionality to describe the final object. When a player joins the server, they will spawn a player object prefab which of course defines a default...

finding all authoritive player objects and their corrosponding playerid/connectionid

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