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UNET: Spawning different player prefabs (SOLVED)

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This is getting ridiculous, I've been searching nearly all day for something that shouldn't be this hard.

I just want to have different player meshes join the same game, you know like most games...

All prefabs work individually, but no matter what I do, the prefab that the host choses is the one that all the clients get when they join.

Both prefabs have been added to the registered network prefabs in the networkmanager. I have a class selector screen so the player prefab in the...

UNET: Spawning different player prefabs (SOLVED)

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