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Scene loading progress using uNET

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Hi,
I would like to implement a method to display progress bar in offline scene while loading online scene (NetworkManager). I have checked 5.2 uNET sources and have found that method in NetworkManager.cs
Code (CSharp):
  1. public virtual void ServerChangeScene(string newSceneName)
  2.         {
  3.             if (string.IsNullOrEmpty(newSceneName))
  4.             {
  5.                 if (LogFilter.logError) { Debug.LogError("ServerChangeScene empty scene name"); }
  6.                 return;
  7.             }...
Scene loading progress using uNET

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