Quantcast
Channel: Multiplayer
Viewing all articles
Browse latest Browse all 16796

Prevent modified client to connect

$
0
0
Hi there,

So I was thinking about security..
My main concern was how you can prevent modified clients to connect to the server.

As far as I know it is possible to reverse engineer a Unity game. Or even simpler, just get the server IP and connect with a custom client...

How can this be prevented? (Im using HLAPI)

Also, does anyone know where http://docs.unity3d.com/ScriptReference/Network.InitializeSecurity.html
is for uNet? Can't find a single thing that improves the security...

Prevent modified client to connect

Viewing all articles
Browse latest Browse all 16796

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>