Hey there people!
I'm not sure what's going on here but there's something fishy.
All I have for code is this:
int port = 42001; //Completely random unused port - verified with netstat
void Start() {
I hit play, and you would expect it to not throw an error but every time I get the following error:
Cannot open socket on ip {*} and port {42001}; check please your network, most probably port has been already occupied
It doesn't matter what...
NetworkServer.Listen fails to connect
I'm not sure what's going on here but there's something fishy.
All I have for code is this:
int port = 42001; //Completely random unused port - verified with netstat
void Start() {
NetworkServer.Listen(port);
}I hit play, and you would expect it to not throw an error but every time I get the following error:
Cannot open socket on ip {*} and port {42001}; check please your network, most probably port has been already occupied
It doesn't matter what...
NetworkServer.Listen fails to connect