I want to use QOS Reliable channel (unreliable order) to syncrhoniztion variables.
I wrote some code to sync by mask, but I need to know outgoing order index of message. How can I get that?
How can I get index number of message in OnDeserialize?
I wrote some code to sync by mask, but I need to know outgoing order index of message. How can I get that?
Code (CSharp):
- using UnityEngine;
- using System.Collections.Generic;
- using UnityEngine.Networking;
- using System;
- public abstract class NSyncVar
- {
- public bool isDerty { get; protected set; }
- public virtual void SetAsDerty()
- {
- isDerty =...