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What are the Unet disconnection parameters/triggers/limits?

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Hey all,

I've been having problems with Unet disconnecting my server/host from the matchmaking system. After seeing a couple of random posts here-and-there, and performing my own testing, it seems that Unet will disconnect anyone who is sending data above a certain limit.

My question is what IS this limit? Not only that, but what are the actual limits that our games/programs have to work within before ANY kind of disconnection? I haven't been able to find any info on this.

Further...

What are the Unet disconnection parameters/triggers/limits?

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