Hey all,
I've been having problems with Unet disconnecting my server/host from the matchmaking system. After seeing a couple of random posts here-and-there, and performing my own testing, it seems that Unet will disconnect anyone who is sending data above a certain limit.
My question is what IS this limit? Not only that, but what are the actual limits that our games/programs have to work within before ANY kind of disconnection? I haven't been able to find any info on this.
Further...
What are the Unet disconnection parameters/triggers/limits?
I've been having problems with Unet disconnecting my server/host from the matchmaking system. After seeing a couple of random posts here-and-there, and performing my own testing, it seems that Unet will disconnect anyone who is sending data above a certain limit.
My question is what IS this limit? Not only that, but what are the actual limits that our games/programs have to work within before ANY kind of disconnection? I haven't been able to find any info on this.
Further...
What are the Unet disconnection parameters/triggers/limits?