Hi,
I'm kind of a beginner and I am working on a networked (LAN) 1vs1 2D table tennis game, where two can choose certain (animated) characters(as prefabs). The prefabs are made with the sprites facing to the right and the sprites have animations attached that change their positions(they move backwards out of the screen).
I am using the standard Network manager to setup the game, so when player one hosts a game he will spawn in the left edge of the screen, and if player 2 joins he will...
spawn networked object as child(mirror the sprite in table tennis game)
I'm kind of a beginner and I am working on a networked (LAN) 1vs1 2D table tennis game, where two can choose certain (animated) characters(as prefabs). The prefabs are made with the sprites facing to the right and the sprites have animations attached that change their positions(they move backwards out of the screen).
I am using the standard Network manager to setup the game, so when player one hosts a game he will spawn in the left edge of the screen, and if player 2 joins he will...
spawn networked object as child(mirror the sprite in table tennis game)