Hello guys!
The fact that NetworkBehaviour adds NetworkIdentity as a requiredcomponent brings a lot of pain for us. We have an EntityComponent (which inherited MonoBehaviour in the past) class, which is parent to every component in the game. Well now with Unet we were happy to change this EntityComponent's parent to NetworkBehaviour and (besides the network overhead) everything was fine, until we noticed that NetworkBehaviour forces every component to add NetworkIdentity without the...
Networkbehaviour adds requiredcomponent NetworkIdentity
The fact that NetworkBehaviour adds NetworkIdentity as a requiredcomponent brings a lot of pain for us. We have an EntityComponent (which inherited MonoBehaviour in the past) class, which is parent to every component in the game. Well now with Unet we were happy to change this EntityComponent's parent to NetworkBehaviour and (besides the network overhead) everything was fine, until we noticed that NetworkBehaviour forces every component to add NetworkIdentity without the...
Networkbehaviour adds requiredcomponent NetworkIdentity