I want to have smooth movement when I have the Network Transform script use the sync mode of 'Sync Character Controller.' What I have is a character's movement animation playing with the character staying still. About a second or two later, the character transports a few units, in the correct direction. This will repeat as long as I am moving forward, backwards, or any directions. Rotating the character while standing still seems to rotate correctly and accurately.
When I set the sync...
Unity Network sync mode Character Controller jerky
When I set the sync...
Unity Network sync mode Character Controller jerky