Spawn scene object not found for 1
i have error while loading map on client and network Scene objects deactivated i was calling the NetworkServer.SpawnObjects at the end on map load fuction(on server) Spawn scene object not found for 1...
View ArticleHow long does it take to swich on mutliplayer ?? We wait almost 2 weeks and...
We want to activate live mode for multiplayer in Unity Online services. We are waiting two weeks and the only message we see is: "Thank you for requesting to go Live, we'll be in touch as soon we have...
View ArticleWhat do you suggest? UNet or Forge?
Hi all, i need some experienced help. I want to make a RPG Shooter with up to 64 max CCUs. I tried to use Bolt from Photon, but they dont support more than 32 CCUs at the moment. What would you prefer?
View ArticleCharacter Controls broken?
I'm making a small RPG, this got an Offline and an Online mode. In Offline, the player walks around perfectly with an Orbit Camera around him. The same should work in Online, (Online Player got Network...
View ArticleCommand object references
Reading the documentation, it's not clear to me which object references I should be able to pass around in commands. Can I pass any part (the gameobject itself, component) of a spawned object in a...
View ArticleMatchmaker: how to prevent new players from joining game in progress
Hi, I've been using the UNET matchmaking service, and have used networkmanager.matchMaker to create and join games successfully. However, I do have a question that I can't resolve by looking through...
View ArticleUNet Sample Projects
Attached to this post are some sample projects for the new networking system. These projects all use the High Level networking API. Warning, these contain programmer art and are not pretty at all....
View ArticleBasic unity networking question.
I`d like to know if on unity, when you make a server, does unity server work as a lobby, and when you connect to that server, is it p2p? does the host pc actually becomes a server for client to...
View ArticleMMORPG style login and registration system?
I have taken classes on how to work with code, but I still need help with this game project. I know how to make the buttons and text fields for the Login GUI and Account registration GUI,but the...
View ArticleSocket.io - Any updated library for Unity?
Greetings everyone! I'm new at socket.io and I want to make a multiplayer game with it. I searched to find a useful library. I found some libraries but mostly they are outdated. For example this...
View ArticleNetworkAnimator not working for non-player objects (755391)
<!-- Problem Solved --> Greetings! I have my a Prefab named MaleSprite and set it as a Player Prefab under the Spawn Info in Network Manager which MaleSprite has Network Identity with Local...
View ArticleHosting a game server - help needed
Hi, I've done some searching and I'm currently looking for the best place to find out about running a game on my own server. I will use PUN to create a Unity Network project, but I don't want to use...
View ArticleConfusion around Networking setup for non-game use
Hey there all I've used NetworkServer and NetworkClient (Not NetworkManager) to create a network between a server (PC) and client (Android) device. For my app, there are no player / game items, just...
View ArticleCan't connect to server on local host... err=6
I have 2 projects, server and client. The server works without problems, it loads and in debug it says it's running and message handlers are registered. also I've checked the work in background to true...
View ArticleUNET Rigidbody Transform
Hello everyone, does anyone have the problem, when on client rigidbody transform looks very werid and move in the air like ghost? How to solve that moves? Send rate 29.
View ArticleUnity Network sync mode Character Controller jerky
I want to have smooth movement when I have the Network Transform script use the sync mode of 'Sync Character Controller.' What I have is a character's movement animation playing with the character...
View ArticleNot All PhotonViews Called?
Hi there, @ in a network room, in my local set up, I have two PhotonView objects. 1) the local player, 2) the opponent. My issue is this. At local player or opponent win, a message is sent across the...
View ArticlePhoton -- send RPC to specific groups/PhotonView
So I've got several objects that sync with a photonview. Players each have one and every AI object has one. Lots of the RPCs are similar and there's a lot of shared code, so I haven't run into this...
View Article[NEW] Forge Networking Released!
06/23/2015 Announcement: Asset Store Version Released! We have released Forge Networking on our website! Price: $74.99 Announcement: Website Release! Reasons to use Forge over UNET or other solutions:...
View ArticleHost & OnServerConnect
When i start host it calls OnServerConnect twice. difference is conn.address; localClient and localServer. what is the idea of this? i expect OnServerConnect for each client connect. After Start Host...
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