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Not All PhotonViews Called?

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Hi there,
@ in a network room, in my local set up, I have two PhotonView objects. 1) the local player, 2) the opponent.

My issue is this. At local player or opponent win, a message is sent across the network that as such. Since all PhotonView components are called at this time, on a local level I differentiate between the two via thisManager. If thisMananger is null, I know that it would only be null on the oppoenent, since on the network level it has no need for a thisManager, it is...

Not All PhotonViews Called?

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