Hello, I am making a simple turn based multiplayer game. I have been looking through sample projects and tutorial videos. I understand about commands and rpcs and how each calls to the server/clients. However, I seem to have hit a wall... My game and logic is all set up in a scene. I use a GameManager singleton to drive all the logic for the single player version. I am using a uGui canvas which has a few buttons which invoke logic on the GameManager. After the button is pressed, a player can...
uNet RPC calls from GUI
uNet RPC calls from GUI