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Commands methods are not working on clients !

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Hey guys !
First thank you for reading my post ! Then I would like to say that I'm French so please excuse me for all of my mistakes and of course you are welcome to correct them ! :)
I got a big problem with UNet 'cause as said in the title, commands methods don't work on clients !
I'm sure of that because when I put a Debug.Log in a command, and when i run UnityEditor as client, nothing happens ! (It used to work perfectly before).
And yes my player prefab has the LocalAuthority check !...

Commands methods are not working on clients !

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