Hey guys !
First thank you for reading my post ! Then I would like to say that I'm French so please excuse me for all of my mistakes and of course you are welcome to correct them !![Smile :) :)]()
I got a big problem with UNet 'cause as said in the title, commands methods don't work on clients !
I'm sure of that because when I put a Debug.Log in a command, and when i run UnityEditor as client, nothing happens ! (It used to work perfectly before).
And yes my player prefab has the LocalAuthority check !...
Commands methods are not working on clients !
First thank you for reading my post ! Then I would like to say that I'm French so please excuse me for all of my mistakes and of course you are welcome to correct them !

I got a big problem with UNet 'cause as said in the title, commands methods don't work on clients !
I'm sure of that because when I put a Debug.Log in a command, and when i run UnityEditor as client, nothing happens ! (It used to work perfectly before).
And yes my player prefab has the LocalAuthority check !...
Commands methods are not working on clients !