Howdy!
We adopted UNet almost as soon as it showed up, and have had great success with it in our project. However, our team has been consistently bad at testing standalone builds of our game. Recently we came into a situation where we needed to perform standalone testing, and found enormous, game-breaking differences between the networking in the editor and the networking in the standalone, especially when using the matchmaker.
When we use the matchmaker in the standalone build of our...
Instability and Inconsistency When Using Matchmaker on Standalone Builds
We adopted UNet almost as soon as it showed up, and have had great success with it in our project. However, our team has been consistently bad at testing standalone builds of our game. Recently we came into a situation where we needed to perform standalone testing, and found enormous, game-breaking differences between the networking in the editor and the networking in the standalone, especially when using the matchmaker.
When we use the matchmaker in the standalone build of our...
Instability and Inconsistency When Using Matchmaker on Standalone Builds