Hi,
This is probably more of a connection issue outside of Unity, but since I'm using Unity to do what I'm doing, I thought here would be a good place to post about it.
To test my multiplayer game over an actual internet connection and not LAN, I am using a mobile HotSpot for one client and a VPN connection for the other. The VPN connection is using the same LAN Line as the Master Server (which acts as MatchMaker), but is given a different External IP address so as to allow for all 3...
8 Second Lag - is it possible to reduce?
This is probably more of a connection issue outside of Unity, but since I'm using Unity to do what I'm doing, I thought here would be a good place to post about it.
To test my multiplayer game over an actual internet connection and not LAN, I am using a mobile HotSpot for one client and a VPN connection for the other. The VPN connection is using the same LAN Line as the Master Server (which acts as MatchMaker), but is given a different External IP address so as to allow for all 3...
8 Second Lag - is it possible to reduce?