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Networked Object Pool with Custom Spawn Handler (issue with official docs example)

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Hey,

since some time, the official docs include a simple example script on networked pooling. This is good since pooling is an essential technique which can be beneficial in many types of games.

Yesterday, I've tried to implement this script in my project. I use an offline and online scene setup. I've created a SpawnManager object with the example script from the docs attached and I've put this object in my online...

Networked Object Pool with Custom Spawn Handler (issue with official docs example)

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