Hi there,
We're encountering occasional crashes in our iOS app and they seem to be related to UNet by looking at the stack trace.
The iOS app (game) maintains a connection with a dedicated server (both using UNet), and the connection might be alive for a few seconds when the app is backgrounded, but every once in a while, bringing the app back from background causes it to crash, spitting this stack trace:
http://crashes.to/s/c7cc1193f38
Also, we temporarily made the game...
Occasional UNet-related crashes on iOS
We're encountering occasional crashes in our iOS app and they seem to be related to UNet by looking at the stack trace.
The iOS app (game) maintains a connection with a dedicated server (both using UNet), and the connection might be alive for a few seconds when the app is backgrounded, but every once in a while, bringing the app back from background causes it to crash, spitting this stack trace:
http://crashes.to/s/c7cc1193f38
Also, we temporarily made the game...
Occasional UNet-related crashes on iOS