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Occasional UNet-related crashes on iOS

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Hi there,

We're encountering occasional crashes in our iOS app and they seem to be related to UNet by looking at the stack trace.

The iOS app (game) maintains a connection with a dedicated server (both using UNet), and the connection might be alive for a few seconds when the app is backgrounded, but every once in a while, bringing the app back from background causes it to crash, spitting this stack trace:

http://crashes.to/s/c7cc1193f38

Also, we temporarily made the game...

Occasional UNet-related crashes on iOS

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