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VR World Canvas

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Hi all!

I'm trying to puzzle out a solution to this issue I'm having. I effectively have canvases that are using the world position, so a VR user can interact with them with controllers.

Now Im implementing multi-player and suddenly I'm very confused.

Mainly because the canvas requires an event camera. The camera is spawned with the player via the network manager, and these canvases are also spawned via user actions in the scene.

I can't figure how I can connect the dynamically created...

VR World Canvas

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