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WebRTC support for Unity Standalone?

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Hi. tl;dr I'm having trouble figuring out how I can implement WebRTC on a Unity Standalone app. Anyone know anything that might help?

Basically, my game (which is a single standalone Unity application) gets some input from players' phones using their built-in web-browser (i.e. I can't use a mobile app, this is supposed to work straight from the browser, and I'm avoiding WebGL for maximum compatibility). The browser client is all set up, and I have a signal server in place, but I'm...

WebRTC support for Unity Standalone?

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