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Returning to Lobby - m_ClientAuthorityOwner already set! error

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I'm trying to return the players back to the Lobby after someone has won the multiplayer game.

I'm using the Network Lobby example off the Asset Store.

Using the code to return to the lobby in the example:
Code (CSharp):
  1.     IEnumerator ReturnToLobby()
  2.     {
  3.         _running = false;
  4.         yield return new WaitForSeconds(3.0f);
  5.         LobbyManager.s_Singleton.ServerReturnToLobby();
  6.     }
I get this error:
Code (CSharp):
  1. SetClientOwner m_ClientAuthorityOwner already set!...
Returning to Lobby - m_ClientAuthorityOwner already set! error

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