I'm trying to return the players back to the Lobby after someone has won the multiplayer game.
I'm using the Network Lobby example off the Asset Store.
Using the code to return to the lobby in the example:
I get this error:
Returning to Lobby - m_ClientAuthorityOwner already set! error
I'm using the Network Lobby example off the Asset Store.
Using the code to return to the lobby in the example:
Code (CSharp):
- IEnumerator ReturnToLobby()
- {
- _running = false;
- LobbyManager.s_Singleton.ServerReturnToLobby();
- }
Code (CSharp):
- SetClientOwner m_ClientAuthorityOwner already set!...