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Disabled NetworkIdentity GO's when new scene starts

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Ok, allow me to say that I know that by default, any GameObject with a NetworkIdentity is switched off automatically if it is a scene object. My problem is getting them to actually re-enable themselves when the scene switches. I have two players waiting in a lobby where they use a button to ready up, and then they transition to the game scene where the scene objects only turn on for the host player. Any ideas? Here's my button code:

Code (CSharp):
  1. public void PlayersReady()
  2.     {...
Disabled NetworkIdentity GO's when new scene starts

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