Ok, allow me to say that I know that by default, any GameObject with a NetworkIdentity is switched off automatically if it is a scene object. My problem is getting them to actually re-enable themselves when the scene switches. I have two players waiting in a lobby where they use a button to ready up, and then they transition to the game scene where the scene objects only turn on for the host player. Any ideas? Here's my button code:
Disabled NetworkIdentity GO's when new scene starts
Code (CSharp):
- public void PlayersReady()
- {...