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InternalAddPlayer: playerControllerId higher than expected - warning when instantiating player

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Hi,
I'm overriding the default NetworkManager. I'm trying to spawn a player manually to be able to do it whenever needed, but I get this warning when the player object is created:
ClientScene::InternalAddPlayer: playerControllerId higher than expected: 1
This error is on the client.

What can cause this? Below is my NetworkManager code:


using UnityEngine;
using System.Collections;
using UnityEngine.Networking;

public class NetworkManagement : NetworkManager\
{...​

InternalAddPlayer: playerControllerId higher than expected - warning when instantiating player

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