Hi,
I'm overriding the default NetworkManager. I'm trying to spawn a player manually to be able to do it whenever needed, but I get this warning when the player object is created:
ClientScene::InternalAddPlayer: playerControllerId higher than expected: 1
This error is on the client.
What can cause this? Below is my NetworkManager code:
InternalAddPlayer: playerControllerId higher than expected - warning when instantiating player
I'm overriding the default NetworkManager. I'm trying to spawn a player manually to be able to do it whenever needed, but I get this warning when the player object is created:
ClientScene::InternalAddPlayer: playerControllerId higher than expected: 1
This error is on the client.
What can cause this? Below is my NetworkManager code:
using UnityEngine;
using System.Collections;
using UnityEngine.Networking;
public class NetworkManagement : NetworkManager\
{...
using System.Collections;
using UnityEngine.Networking;
public class NetworkManagement : NetworkManager\
{...
InternalAddPlayer: playerControllerId higher than expected - warning when instantiating player