So I was under the impression that methods marked [clientRpc] would run on the Local Client, however I'm currently only receiving calls on Remote Clients when hosting a game.
I've attached the source code for my project below. Currently it's just two classes;
network.cs which handles the connection set up by NetworkManagerHUD. It also spawns the Manager obj.
test.cs is attached to the manager prefab. It...
RPC call wont function on Local Client
I've attached the source code for my project below. Currently it's just two classes;
network.cs which handles the connection set up by NetworkManagerHUD. It also spawns the Manager obj.
test.cs is attached to the manager prefab. It...
RPC call wont function on Local Client