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RPC call wont function on Local Client

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So I was under the impression that methods marked [clientRpc] would run on the Local Client, however I'm currently only receiving calls on Remote Clients when hosting a game.

I've attached the source code for my project below. Currently it's just two classes;

network.cs which handles the connection set up by NetworkManagerHUD. It also spawns the Manager obj.

test.cs is attached to the manager prefab. It...

RPC call wont function on Local Client

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