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Multiplayer Server Architecture

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Hi all,

I have been in the process of making a unity multiplayer game with uLink + uGameDB + uLobby. I am able to set everything up locally and I can run my client scene off my device while my lobby and server builds are running on my computer.

However, I am confused on how things will scale up. So this is my understanding: I have one amazon ec2 instance for my lobby build and one for my server build that is going to run at all times. Then clients will download the client build onto their...

Multiplayer Server Architecture

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