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Looking about creating a backend server solution with UNET for my game

I think the thread title describes what I'm trying to say, sorry if it's slightly mis-leading ^^ Basically I have a mini game i'm making, the core mechanics are done and basic networking is looking...

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Is Additive Scene Loading possible with UNET?

I have scene layouts that I'd like to load and unload but given that the NetworkManager only has 2 scenes, I'd like to be able to compartmentalize my scenes to save on memory on the client (as well as...

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LAN with UNet

Hey guys, I need to know if is possible to make a multiplayer mobile game without internet connection, using only the same wireless (LAN) with UNet. I'm trying to do it since the UNet was lauched. The...

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UNet open to internet (port 7777 closed)

I have port forwarded 7777 on my router but it remains closed whenever I start a host in Unity 5. I'm pretty sure I forwarded correctly because when I opened port 8080 and ran my webserver on it, it...

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Creating the Lobby Player, custom scene transitions

Hello all, I have my own scene loading system that manages loading screen and scene setup and I'm trying to create a basic network game. Since I have my own scene loading system, I use a...

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BroadcastDiscovery multiple clients on the same machine

Hello, I'm trying to get broadcast discovery working in my game using the LLAPI and have run into a bit of a snag which I think only really impacts testing as far as I can tell. As soon as the player...

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NetworkTransport.Send not flushing send queue? (LLAPI)

When I do NetworkTransport.Send(...) I receive the message on the receiver fine but the GetCurrentOutgoingMessageAmount() continually increases on the sender... until finally I get the message events...

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Deleting objects over photon.

How do I delete an object in a multiplayer scene after 2 minutes over photon. I want it to delete at the same time for everyone.

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Photon |Getting Room informations without running a for loop

So what i need to do is getting room informations without running a for loop and yes i do know name of the rooms. I am hosting those rooms at my own servers. The reason why i dont want to use a for...

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Photon Unity Networking

Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...

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Problem : developing first-person game by Unity 3D

Hi! I am a Developer making poker game as Unity3D. So to speak, the maxium Numbers of Player is 5 people, it become first-person game. like, whoever the person play game can see each others. So We...

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Multiplayer Server Architecture

Hi all, I have been in the process of making a unity multiplayer game with uLink + uGameDB + uLobby. I am able to set everything up locally and I can run my client scene off my device while my lobby...

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Photon Friends List

Hello, I want to add friends list where players can see if friends are online/offline and invite them to the room. I couldn't find enough documentation for this. Can you share a code or give some...

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Using multiplayer ready objects in "singleplayer"

Hi I'm currently working on a small multiplayer game and I it has the ability to play both online and offline. So I am wondering if I need to make something that disables all multiplayer components in...

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Unet Dedicated Server Possible?

Hi there, I know its a pretty common question recently in these forums, but due to that I'm quite confused. I read about the Relay server and the Matchmaking server will be cloud hosted by Unity and...

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PHOTON weapon pickup only showing up in one game

I am making a small 2D online shooter with gun pickups. But when a player picks up a gun it is only visible on his screen I have a photon view component on the gun and the transform is set in the...

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Photon PUN+

Photon PUN+ PUN implements Unity's well known networking API on top of Photon. Keeping the API simple, this gives you dedicated servers (OnPremise or in Photon Cloud), fixes, tweaks and ongoing...

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Matchmaking Server Down??

Hi, I can't get my Cloud Project ID to stop giving 500 errors, is the service down for maintenance? Request error: 500 Internal Server Error...

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UNet Weaver Error

Hello folks! I've been getting this error recently, http://hastebin.com/boxacayeno.tex. It seems to be caused by this script, http://hastebin.com/gejinikeda.cs. I've been looking at past threads with...

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OnStartServer does not get invoked

Hi, I'd like to set up a simple multiplayer environment. At server start several prefabs need to be instantiated and spawned which is why i created a game object, attached a network identity and put a...

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