Looking about creating a backend server solution with UNET for my game
I think the thread title describes what I'm trying to say, sorry if it's slightly mis-leading ^^ Basically I have a mini game i'm making, the core mechanics are done and basic networking is looking...
View ArticleIs Additive Scene Loading possible with UNET?
I have scene layouts that I'd like to load and unload but given that the NetworkManager only has 2 scenes, I'd like to be able to compartmentalize my scenes to save on memory on the client (as well as...
View ArticleLAN with UNet
Hey guys, I need to know if is possible to make a multiplayer mobile game without internet connection, using only the same wireless (LAN) with UNet. I'm trying to do it since the UNet was lauched. The...
View ArticleUNet open to internet (port 7777 closed)
I have port forwarded 7777 on my router but it remains closed whenever I start a host in Unity 5. I'm pretty sure I forwarded correctly because when I opened port 8080 and ran my webserver on it, it...
View ArticleCreating the Lobby Player, custom scene transitions
Hello all, I have my own scene loading system that manages loading screen and scene setup and I'm trying to create a basic network game. Since I have my own scene loading system, I use a...
View ArticleBroadcastDiscovery multiple clients on the same machine
Hello, I'm trying to get broadcast discovery working in my game using the LLAPI and have run into a bit of a snag which I think only really impacts testing as far as I can tell. As soon as the player...
View ArticleNetworkTransport.Send not flushing send queue? (LLAPI)
When I do NetworkTransport.Send(...) I receive the message on the receiver fine but the GetCurrentOutgoingMessageAmount() continually increases on the sender... until finally I get the message events...
View ArticleDeleting objects over photon.
How do I delete an object in a multiplayer scene after 2 minutes over photon. I want it to delete at the same time for everyone.
View ArticlePhoton |Getting Room informations without running a for loop
So what i need to do is getting room informations without running a for loop and yes i do know name of the rooms. I am hosting those rooms at my own servers. The reason why i dont want to use a for...
View ArticlePhoton Unity Networking
Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...
View ArticleProblem : developing first-person game by Unity 3D
Hi! I am a Developer making poker game as Unity3D. So to speak, the maxium Numbers of Player is 5 people, it become first-person game. like, whoever the person play game can see each others. So We...
View ArticleMultiplayer Server Architecture
Hi all, I have been in the process of making a unity multiplayer game with uLink + uGameDB + uLobby. I am able to set everything up locally and I can run my client scene off my device while my lobby...
View ArticlePhoton Friends List
Hello, I want to add friends list where players can see if friends are online/offline and invite them to the room. I couldn't find enough documentation for this. Can you share a code or give some...
View ArticleUsing multiplayer ready objects in "singleplayer"
Hi I'm currently working on a small multiplayer game and I it has the ability to play both online and offline. So I am wondering if I need to make something that disables all multiplayer components in...
View ArticleUnet Dedicated Server Possible?
Hi there, I know its a pretty common question recently in these forums, but due to that I'm quite confused. I read about the Relay server and the Matchmaking server will be cloud hosted by Unity and...
View ArticlePHOTON weapon pickup only showing up in one game
I am making a small 2D online shooter with gun pickups. But when a player picks up a gun it is only visible on his screen I have a photon view component on the gun and the transform is set in the...
View ArticlePhoton PUN+
Photon PUN+ PUN implements Unity's well known networking API on top of Photon. Keeping the API simple, this gives you dedicated servers (OnPremise or in Photon Cloud), fixes, tweaks and ongoing...
View ArticleMatchmaking Server Down??
Hi, I can't get my Cloud Project ID to stop giving 500 errors, is the service down for maintenance? Request error: 500 Internal Server Error...
View ArticleUNet Weaver Error
Hello folks! I've been getting this error recently, http://hastebin.com/boxacayeno.tex. It seems to be caused by this script, http://hastebin.com/gejinikeda.cs. I've been looking at past threads with...
View ArticleOnStartServer does not get invoked
Hi, I'd like to set up a simple multiplayer environment. At server start several prefabs need to be instantiated and spawned which is why i created a game object, attached a network identity and put a...
View Article