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AssignClientAuthority - When is authority completely assigned?

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Hello,

In my multiplayer scene players can spawn cubes and when one of the players clicks on any of the cubes I assign client authority to them, parent the cube to the players head and calls a command on the cube to freeze its rotation in the RigidBody Constraints. This runs fine on the host however the issue I came across was when a client attempts the same action I get an error saying that It doesn't have authority to run the command. I noticed that I could run the command on the cube...

AssignClientAuthority - When is authority completely assigned?

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