Hi guys and gals!
I'm trying to set up a ModelView + Controller pattern in a multiplayer prototype, so my player prefab is a PlayerController, which is the players only entry point to the game, so it handles all input, etc.
So when the player chooses a unit to play as it spawns, and hooks itself into the PlayerController so the player can actually control it.
That's the theory... In practice what I have is a case where I either the unit spawns on the current client and gets connected to...
ModelView + Controller pattern in multiplayer
I'm trying to set up a ModelView + Controller pattern in a multiplayer prototype, so my player prefab is a PlayerController, which is the players only entry point to the game, so it handles all input, etc.
So when the player chooses a unit to play as it spawns, and hooks itself into the PlayerController so the player can actually control it.
That's the theory... In practice what I have is a case where I either the unit spawns on the current client and gets connected to...
ModelView + Controller pattern in multiplayer