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How to stop game objects from spazzing out when initiating a transform Lerp?

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I would like to know what is the best way to get the remote client to say the game object is currently Lerping from point A to point B, and that the game object is not supposed to collide with a clone of itself. Currently, the game object would spaz out when it is moving through another game object.

I was thinking about disabling colliders, but I don't know how to do so in [Command] and [ClientRPC].

Here's what it looks like:

[​IMG]

And here's what my...

How to stop game objects from spazzing out when initiating a transform Lerp?

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