I would like to know what is the best way to get the remote client to say the game object is currently Lerping from point A to point B, and that the game object is not supposed to collide with a clone of itself. Currently, the game object would spaz out when it is moving through another game object.
I was thinking about disabling colliders, but I don't know how to do so in [Command] and [ClientRPC].
Here's what it looks like:
![[IMG]]()
And here's what my...
How to stop game objects from spazzing out when initiating a transform Lerp?
I was thinking about disabling colliders, but I don't know how to do so in [Command] and [ClientRPC].
Here's what it looks like:
![[IMG]](http://i.imgur.com/duV2oCU.gif)
And here's what my...
How to stop game objects from spazzing out when initiating a transform Lerp?