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UNET changing max connections at runtime?

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Hey everyone, I am developing a game that involved single player and co-op.
However, I want it to be made so that the co-op is only available in certain points of the host/server's game.

For example, I want the game to be single player UNTIL, I access something in the game and open the connection for player in a LAN to join. Is this possible?
I checked the Network Manager, but the max connections cannot be set to 0. (when it is set to 1, 1 client can always join).

Is there a way to make it...

UNET changing max connections at runtime?

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