Hey everyone, I am developing a game that involved single player and co-op.
However, I want it to be made so that the co-op is only available in certain points of the host/server's game.
For example, I want the game to be single player UNTIL, I access something in the game and open the connection for player in a LAN to join. Is this possible?
I checked the Network Manager, but the max connections cannot be set to 0. (when it is set to 1, 1 client can always join).
Is there a way to make it...
UNET changing max connections at runtime?
However, I want it to be made so that the co-op is only available in certain points of the host/server's game.
For example, I want the game to be single player UNTIL, I access something in the game and open the connection for player in a LAN to join. Is this possible?
I checked the Network Manager, but the max connections cannot be set to 0. (when it is set to 1, 1 client can always join).
Is there a way to make it...
UNET changing max connections at runtime?