Hi,
I have no problem connecting and attaching the host's player but the client when connects, doesn't get initialized. I've overrode NetworkManager with this:
And I believe...
Problem with initializing 2nd player
I have no problem connecting and attaching the host's player but the client when connects, doesn't get initialized. I've overrode NetworkManager with this:
Code (csharp):
- public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId)
- {
- // Generate and spawn a new player
- }
Problem with initializing 2nd player