I'm working on a 2D MMO, and I'd like to have separate projects for the client and server. I've managed to create a server using a script and connect to it with a client in a separate project. However, when I try to use Network.Instantiate to create a prefab it gives the error 'Network.Instantiate on the receiving client failed because the asset couldn't be found in the project'. I tried making a prefab in the client project with the same name and sprite, but that didn't work. Do I have to...
Sending sprites via networking?
Sending sprites via networking?