Quantcast
Channel: Multiplayer
Viewing all articles
Browse latest Browse all 16796

Sending sprites via networking?

$
0
0
I'm working on a 2D MMO, and I'd like to have separate projects for the client and server. I've managed to create a server using a script and connect to it with a client in a separate project. However, when I try to use Network.Instantiate to create a prefab it gives the error 'Network.Instantiate on the receiving client failed because the asset couldn't be found in the project'. I tried making a prefab in the client project with the same name and sprite, but that didn't work. Do I have to...

Sending sprites via networking?

Viewing all articles
Browse latest Browse all 16796

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>