Hi there,
I'm trying to run the NetworkStarter project from here: http://forum.unity3d.com/threads/unet-sample-projects.331978/
And it's working fine on the editor (I also set my own cloud id in player settings)
But on WebGL, it says this in the console: Failed to read the ID for the match maker, please set the Cloud Project ID string in the Player Settings (see https://unet.cloud.unity3d.com).
The strange thing is that it's only on WebGL and for the rest it works...
Cannot connect to matchmaking when using WebGL
I'm trying to run the NetworkStarter project from here: http://forum.unity3d.com/threads/unet-sample-projects.331978/
And it's working fine on the editor (I also set my own cloud id in player settings)
But on WebGL, it says this in the console: Failed to read the ID for the match maker, please set the Cloud Project ID string in the Player Settings (see https://unet.cloud.unity3d.com).
The strange thing is that it's only on WebGL and for the rest it works...
Cannot connect to matchmaking when using WebGL