Hit UNET CCU Limit
Hello, Got a strange thing going on where I have hit the 20 CCU limit testing locally. I've not got any unity instances or any builds of my game open anywhere yet...
View ArticleMultiplayer and IAP (probably noob question)
Hello! I'm doing an android game with multiplayer, using the low level API. Everything is going smoothly, I'm using JSON to communicate between the Server and the Clients and everything seems pretty...
View ArticleMultiplayer Networking Solutions Review: Photon, uLink, DarkRift, Forge, and...
Hello community! I'm a hobbiest game developer who has a passion for competitive multiplayer games. For a high school project, I'm making a multiplayer lockstep BRTS game that loosely follows the...
View ArticleNew Photon Unity Networking Tutorial Series
Hello everyone, I am very proud to announce a project I’ve been working on over the last month: A tutorial series on how to create a high speed multiplayer game with the Photon Networking engine. The...
View ArticleHow to on the ragdoll on photon ??
hi Have somone a solution to on ragdoll on photon for the other player ??
View ArticleUnity Multiplayer, Where do I start?
Hello everyone, I would like to know where to start learning Unity Multiplayer? I've heard of UNET but there aren't that many tutorials that go really in depth on the system. and there is also a 20...
View ArticleHas someone ever successfully made a game with [server] linux - [client]...
Hi , I am struggling hard to make my game run with [server] linux - [client] webGL. When the client are standalone or editor it works well if the "useWebsocket" is off. When the "useWebsocket" is on...
View Articlewhich function to override
Hello Does anyone know which function i need to override to control the spawn behavior for the game player in network lobby manager. That is the game player not the lobby player. I want to be able to...
View ArticleLobby Chat Not Working
So I have it that when people join the lobby panel gets activated which is the same for everyone, and when someone starts hosting I have the lobby panel set active also. So I would think this would...
View ArticleSpawning GameObjects Not Working Properly
Hi i have a multiplayer sandbox game and everything apears to work fine except when a client spawns an object it only spawns from left to right ive looked in the editor and to the client user he/she is...
View Articledistribute things between players
hello i am trying to distribute 3 items between 3 players. each player can only take 1 item and if the item is taken it cant be taken by another player.Now i know how to do this with regular code. i...
View ArticleCheck if there is a host if not host a game
Hello, I was wondering on how could I check if someone is hosting a game on a specific ip? I am asking this because I want a single 'Play' button in my offline scene/Main Menu that will check if there...
View ArticleAll (network) objects being destroyed when "host" leaves?
I can create a match, join, it, everything syncs. Life is good. However, it seems when the "host" or creator of the match leaves, it destroys all of the NetworkObjects (even other players). Is there...
View ArticleNetworkTransport class is Missing!?
This class doesn't show up in visual studio in the Networking namespace? I am messing around with UNET for the first time. I made a little console app, but have gotten nowhere since the...
View ArticleMultiplayer system list?
I'm doing a game and I have everthing ready to the "launch", however, I can't find a good multiplayer Any suggestions? (And please, for free, I already spent a lot of money in the charachers &...
View ArticlePUN Time - Syncing RPCs
In my multiplayer car game there is a race mode, and the cars travel fast enough that I need to do a check against the network time in order to make it so that crosses the finish line first according...
View ArticleNetworkServer in Console Application
Hi! I need a console / windows service application for hosting the network communication and a mysql database for my current project. The current network stack is created with Lidgren Network, but I...
View ArticleHost & OnServerConnect
When i start host it calls OnServerConnect twice. difference is conn.address; localClient and localServer. what is the idea of this? i expect OnServerConnect for each client connect. After Start Host...
View ArticleUNet HLAPI Sample - custom connection classes
Attached is a UNet HLAPI advanced usage sample that shows custom connection classes derived from the NetworkConnection class. This sample uses a "RoomClientConnection" class and a...
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