Mirror - Can't Connect to my Own Server
A while back, I had no problem hosting and connecting to my own server using two instances of my game on the same computer. I use "localhost" as the IP. All of a sudden, when I try to connect to my own...
View ArticleBluetooth 2020
What do you guys know about making Bluetooth work with android tablets for networking a simple game in 2020? The closest thing I could find was this repo:...
View ArticleNew to networking, how do I host games for others to see?
Hello there, I am about to create my first multiplayer game, never did it before. I am using MLAPI, the games can be hosted locally and joined with other players easily. But how do I proceed with the...
View Articlewebgl app not loading
I want to create a program to run http server by unity I found this script to make an http server and it works well for html pages But when adding a webgl game The game does not run and stays at 0...
View ArticleServer architecture & framework for an online game (with lobbies / hubs,...
Hi guys, I am about to finish my master of informatics and I wanted to use my last semester break to think about how you would approach developing an online multiplayer game. While I definitely do not...
View ArticleMultiplayer control of all players !
Hello! I did a multiplayer test that I open the program in two diferent computers , the players appear in the two machines but I m controlling the two player in each machine. All players have controle...
View ArticleCamera issues with Mirror multiplayer
Hello, I am using the Mirror extension and experimenting with a multiplayer FPS style game. The NetworkManager auto spawns a player prefab when someone joins the game. The player prefab his children...
View ArticleMirror vs Photon
Since UUNET has been deprecated, https://unity3d.com/unity/features/multiplayer what is the best (as in robust and easy to learn) option for building multiplayer with Unity? In particular what are the...
View ArticlehasAuthority returns false on host after using SpawnWithClientAuthority.
Code (CSharp): private void OnServerAddPlayer(NetworkConnection networkConnection, short controllerId) { var go = (GameObject)Instantiate(_vehicle, _spawnPoint.position, _spawnPoint.rotation);...
View ArticleCS0115 ..."is marked as an override but no suitable method found to override"...
I am pretty lost and try to do add a player with code with the following code: Code (CSharp): using UnityEngine; using System.Collections; using UnityEngine.Networking; public class PlayerSpawner :...
View ArticleFacepunch.Steamworks Dev Log
Hello - I was curious if there is interest in a development log as I embark upon a multiplayer game using Facepunch.Steamworks in Unity 2019. You can find the beginnings of test code for a client and...
View ArticleChoosing the right netcode for your game
We just posted a new blog about Choosing the right netcode for your game We evaluated and researched today’s most popular netcode frameworks for multiplayer games to inform your decision. Please let...
View ArticleSync a Video on Client machines
Hello All, I have 4 players joining on a local lan network. My player camera is orthographic. Player controls are disabled. Each player is spawn at a fixed distance from each other. Say for example...
View ArticleIs MLAPI the best choice?
Hey guys! I'm quite new to unity networking. I just had a quick question if anyone has any knowledge to drop me i would greatly appreciate it! So i'm creating a multiplayer action type game. My...
View ArticleMirror + Steamworks ( FacePunch ) - Is Free?
Hi Everyone, I'm working with a small multiplayer game around 8 - 12 players in a lobby like (The Friday 13th). I tried to search for more information about Steamworks and Mirror, they make me feel...
View ArticleReplacing Mirror
Hi!, I'm developing web based Virtual world game like "Club Penguin". I've been developed my game for 3 Months and its going very well, but lately I've been started to find that Mirror is less...
View ArticleMaking multiplayer games in Unity 2019.3
Good day I recently installed unity 2019.3 and I was going to use it to develop a multiplayer game, however I saw that there is no network manager or network transform component or all the previous...
View ArticleUnityWebRequest Post submits empty/null $_POST
I've been going through the documentation for submitting a form via UnityWebRequest.Post, and seemingly no matter what method I use, the values always run in empty on the server. Here is my IEnumerator...
View ArticlePhoton 2 "if == local player"
Hi, I work on an object equipping system for my multiplayer game. I did the wearing part and other stuff but when it come to multiplayer I screwed up. I change the current worn objects from the player...
View ArticleNetworking: feedback and questions
[Edited September 2020] In the Road to 2021 blog, we committed to a fully-supported solution for networking for Game Objects. This forum will continue the games networking discussion related to Game...
View Article