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Mirror - Can't Connect to my Own Server

A while back, I had no problem hosting and connecting to my own server using two instances of my game on the same computer. I use "localhost" as the IP. All of a sudden, when I try to connect to my own...

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Bluetooth 2020

What do you guys know about making Bluetooth work with android tablets for networking a simple game in 2020? The closest thing I could find was this repo:...

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New to networking, how do I host games for others to see?

Hello there, I am about to create my first multiplayer game, never did it before. I am using MLAPI, the games can be hosted locally and joined with other players easily. But how do I proceed with the...

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webgl app not loading

I want to create a program to run http server by unity I found this script to make an http server and it works well for html pages But when adding a webgl game The game does not run and stays at 0...

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Server architecture & framework for an online game (with lobbies / hubs,...

Hi guys, I am about to finish my master of informatics and I wanted to use my last semester break to think about how you would approach developing an online multiplayer game. While I definitely do not...

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Multiplayer control of all players !

Hello! I did a multiplayer test that I open the program in two diferent computers , the players appear in the two machines but I m controlling the two player in each machine. All players have controle...

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Camera issues with Mirror multiplayer

Hello, I am using the Mirror extension and experimenting with a multiplayer FPS style game. The NetworkManager auto spawns a player prefab when someone joins the game. The player prefab his children...

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Mirror vs Photon

Since UUNET has been deprecated, https://unity3d.com/unity/features/multiplayer what is the best (as in robust and easy to learn) option for building multiplayer with Unity? In particular what are the...

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hasAuthority returns false on host after using SpawnWithClientAuthority.

Code (CSharp): private void OnServerAddPlayer(NetworkConnection networkConnection, short controllerId) {     var go = (GameObject)Instantiate(_vehicle, _spawnPoint.position, _spawnPoint.rotation);...

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CS0115 ..."is marked as an override but no suitable method found to override"...

I am pretty lost and try to do add a player with code with the following code: Code (CSharp): using UnityEngine; using System.Collections; using UnityEngine.Networking;   public class PlayerSpawner :...

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Facepunch.Steamworks Dev Log

Hello - I was curious if there is interest in a development log as I embark upon a multiplayer game using Facepunch.Steamworks in Unity 2019. You can find the beginnings of test code for a client and...

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Choosing the right netcode for your game

We just posted a new blog about Choosing the right netcode for your game We evaluated and researched today’s most popular netcode frameworks for multiplayer games to inform your decision. ​Please let...

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Sync a Video on Client machines

Hello All, I have 4 players joining on a local lan network. My player camera is orthographic. Player controls are disabled. Each player is spawn at a fixed distance from each other. Say for example...

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Is MLAPI the best choice?

Hey guys! I'm quite new to unity networking. I just had a quick question if anyone has any knowledge to drop me i would greatly appreciate it! So i'm creating a multiplayer action type game. My...

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Mirror + Steamworks ( FacePunch ) - Is Free?

Hi Everyone, I'm working with a small multiplayer game around 8 - 12 players in a lobby like (The Friday 13th). I tried to search for more information about Steamworks and Mirror, they make me feel...

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Replacing Mirror

Hi!, I'm developing web based Virtual world game like "Club Penguin". I've been developed my game for 3 Months and its going very well, but lately I've been started to find that Mirror is less...

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Making multiplayer games in Unity 2019.3

Good day I recently installed unity 2019.3 and I was going to use it to develop a multiplayer game, however I saw that there is no network manager or network transform component or all the previous...

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UnityWebRequest Post submits empty/null $_POST

I've been going through the documentation for submitting a form via UnityWebRequest.Post, and seemingly no matter what method I use, the values always run in empty on the server. Here is my IEnumerator...

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Photon 2 "if == local player"

Hi, I work on an object equipping system for my multiplayer game. I did the wearing part and other stuff but when it come to multiplayer I screwed up. I change the current worn objects from the player...

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Networking: feedback and questions

[Edited September 2020] In the Road to 2021 blog, we committed to a fully-supported solution for networking for Game Objects. This forum will continue the games networking discussion related to Game...

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