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MBaaS perfect service for my game

Hello everybody I am developping a race game for Android / iOS / (maybe)Steam that will allow asynchronous challenges. This will be made through saving online many replays (not just scores) and loading...

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Photon Unity Networking

Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...

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[SyncVar] Struct Not Synchronizing from Host to Client

I have a GameObject with attached NetworkIdentity and NetworkBehavior Script (C#) I run two instances of the game with a host & client using the built in NetworkManager + NetworkManagerHUD. When...

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SyncListStruct with NetworkInstanceId or Vector3 Exception

Hi, I have got a problem with a code below. When I try to make a SyncListStruct with any built-in Unity struct (like NetworkInstanceId or Vector3) I get an exception like below. I have search a lot...

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Tutorial: Unity and PHP login script - simple but useful

EDIT2: AGAIN, this is not secured in any way. Learn and study how to make security programming / communication if you want this. This is just a tutorial about connecting PHP + Unity, READ THE WHOLE...

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HLAPI and WebGL?

I was wondering if someone knows when HLAPI will be supported in WebGL? I can't find anything on the roadmap

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Unity 5.2 SyncVar hook only gets called on host.

Basically i have a script that edits the location of a box, this box updates from host to client so they both see the box move, but on client to host it has no effect, on debuging the SyncVar Hook i...

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Typo (spelling error) on Network System Concepts web page

Greetings! I found a spelling error on the Network System Concepts page: "isLocalPlater - true if the object is a player object for this client." [emphasis added] I believe that should be...

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Photon Networking - Player Spawns more than once

I followed the tutorial "Merry Fraggin Christmas" on the website, and everything is good, aside from the room list not showing up, but, that is not a big deal right this moment. My biggest concern is,...

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Unity 5.2 SyncVar hook only gets called on host.

Basically i have a script that edits the location of a box, this box updates from host to client so they both see the box move, but on client to host it has no effect, on debuging the SyncVar Hook it...

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Spawning dynamic object at runtime

What i want to do is create a gameobject dynamically on the server at runtime and use NetworkServer.SpawnWithClientAuthority() to spawn it on all clients and give authority to one client. In other...

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Simple online data storage?

Hi all, I'm looking for a simple (and free or very cheap) way to store some game data online. What I need is the ability to store a couple of megabytes of text online which the game client can download...

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Get Latency and Ping players

Hi guys, I'm having a little bit of a struggle moving over to UNET from the legacy networking solution here In the legacy Unity networking I was able to tell the latency in seconds of each RPC call...

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UI not syncing over clients

Hi, Having some troubles with syncing UI over all clients. So I have a game with multiple players, each players has UI assigned to them. When they die, I update the UI (lives etc) but the UI only...

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Client-server communication.

Good afternoon! In my project, for security purposes, the client and server are separated into different classes and namespaces. How to communicate (like [ClientRpc] and [Command]) between the client...

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team management

Hey guys I am working on a multiplayer game where players are to be divided into two teams....as i m successful in maintaining teams but for further functionalities I want to calculate no. of players...

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no free events for message - what does this mean?

mod: please remove

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Best ReSpawn Method?

Hello, as the title say which is the best way to re-spawn a player after some seconds? thanks.

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Multiple Areas on One Server

I wonder how to do a Server that has Multiple Areas where the Players could be. I want to have a Downloadable Server (Like Minecraft has) which supports multiple Areas like Minecraft's Normal, Nether...

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Beginner - Player do all the same after spawning

Hi Community, I am new to Multiplayer. I did Tutorials that I could find. Most of them with the Beta of Unet ( I use Unity 5.2. All works so far. I have a connection and players can join. But I still...

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