MBaaS perfect service for my game
Hello everybody I am developping a race game for Android / iOS / (maybe)Steam that will allow asynchronous challenges. This will be made through saving online many replays (not just scores) and loading...
View ArticlePhoton Unity Networking
Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...
View Article[SyncVar] Struct Not Synchronizing from Host to Client
I have a GameObject with attached NetworkIdentity and NetworkBehavior Script (C#) I run two instances of the game with a host & client using the built in NetworkManager + NetworkManagerHUD. When...
View ArticleSyncListStruct with NetworkInstanceId or Vector3 Exception
Hi, I have got a problem with a code below. When I try to make a SyncListStruct with any built-in Unity struct (like NetworkInstanceId or Vector3) I get an exception like below. I have search a lot...
View ArticleTutorial: Unity and PHP login script - simple but useful
EDIT2: AGAIN, this is not secured in any way. Learn and study how to make security programming / communication if you want this. This is just a tutorial about connecting PHP + Unity, READ THE WHOLE...
View ArticleHLAPI and WebGL?
I was wondering if someone knows when HLAPI will be supported in WebGL? I can't find anything on the roadmap
View ArticleUnity 5.2 SyncVar hook only gets called on host.
Basically i have a script that edits the location of a box, this box updates from host to client so they both see the box move, but on client to host it has no effect, on debuging the SyncVar Hook i...
View ArticleTypo (spelling error) on Network System Concepts web page
Greetings! I found a spelling error on the Network System Concepts page: "isLocalPlater - true if the object is a player object for this client." [emphasis added] I believe that should be...
View ArticlePhoton Networking - Player Spawns more than once
I followed the tutorial "Merry Fraggin Christmas" on the website, and everything is good, aside from the room list not showing up, but, that is not a big deal right this moment. My biggest concern is,...
View ArticleUnity 5.2 SyncVar hook only gets called on host.
Basically i have a script that edits the location of a box, this box updates from host to client so they both see the box move, but on client to host it has no effect, on debuging the SyncVar Hook it...
View ArticleSpawning dynamic object at runtime
What i want to do is create a gameobject dynamically on the server at runtime and use NetworkServer.SpawnWithClientAuthority() to spawn it on all clients and give authority to one client. In other...
View ArticleSimple online data storage?
Hi all, I'm looking for a simple (and free or very cheap) way to store some game data online. What I need is the ability to store a couple of megabytes of text online which the game client can download...
View ArticleGet Latency and Ping players
Hi guys, I'm having a little bit of a struggle moving over to UNET from the legacy networking solution here In the legacy Unity networking I was able to tell the latency in seconds of each RPC call...
View ArticleUI not syncing over clients
Hi, Having some troubles with syncing UI over all clients. So I have a game with multiple players, each players has UI assigned to them. When they die, I update the UI (lives etc) but the UI only...
View ArticleClient-server communication.
Good afternoon! In my project, for security purposes, the client and server are separated into different classes and namespaces. How to communicate (like [ClientRpc] and [Command]) between the client...
View Articleteam management
Hey guys I am working on a multiplayer game where players are to be divided into two teams....as i m successful in maintaining teams but for further functionalities I want to calculate no. of players...
View ArticleBest ReSpawn Method?
Hello, as the title say which is the best way to re-spawn a player after some seconds? thanks.
View ArticleMultiple Areas on One Server
I wonder how to do a Server that has Multiple Areas where the Players could be. I want to have a Downloadable Server (Like Minecraft has) which supports multiple Areas like Minecraft's Normal, Nether...
View ArticleBeginner - Player do all the same after spawning
Hi Community, I am new to Multiplayer. I did Tutorials that I could find. Most of them with the Beta of Unet ( I use Unity 5.2. All works so far. I have a connection and players can join. But I still...
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